Project IGI-2 Covert Strike
Description
I.G.I-2 (Covert Strike)
Sometimes a mediocre game can seem worse than an outright dud. When
you're playing an obviously terrible game, you can usually put it safely
aside and move on to something better. But mediocre games like
Innerloop Studios' IGI 2: Covert Strike trick you into thinking that
there might be something great just around the corner, only to
repeatedly disappoint you. The previous game, Project IGI,
was an above-average shooter when it was released in 2000, despite some
serious shortcomings. But things have changed since
then--more-sophisticated and more-stylish action games such as Medal of
Honor: Allied Assault, No One Lives
Forever 2, and Tom Clancy's Splinter Cell have raised the bar for
action games. Yet Innerloop has slid under it with IGI 2, which is a
shooter that might have seemed exciting if it had been released in 2000,
but is mostly forgettable now.
Who is this guy, anyway? Storytelling definitely isn't one of IGI 2's strengths.
Who is this guy, anyway? Storytelling definitely isn't one of IGI 2's strengths.
In
IGI 2, you play as ex-SAS soldier David Jones, a covert operative now
working for the fictional Institute for Geotactical Intelligence. You'd
never know that at first if you didn't read the box and manual before playing, though. The game
itself just throws you into the action without any decent setup or
explanations. What exactly is IGI? Who is David Jones? Who knows? Who
cares? The attempts at storytelling fall flat throughout the game. This
might not have been the problem if IGI 2 were a straightforward action
game, but, as your first mission briefing tells you when you start the game,
"stealth will be vital." To be fair, IGI 2 at least gives you a
visibility meter that gives you a good idea of how easily you can be
seen without resorting to guesswork. You can toggle Jones' movement
between running and walking, and you can also select from standing,
crouching, and prone positions, all of which have an effect on how
noticeable you are.
IGI
2 does have seem to have some basic mechanics to encourage interesting
stealth-based gameplay, but in practice, the stealth elements are often
tedious, frustrating, or implemented too obviously. All too often,
you'll get the feeling that IGI 2's designers were following some sort
some kind of action-game design handbook. You'll find levels where
you'll obviously be required to sneak up behind a guard and incapacitate
him, or levels in which you're clearly supposed to crouch behind a pile
of crates to avoid being spotted by a security camera. In fact, IGI 2
may make you feel like you're jumping through hoops instead of pulling
off dramatically daring feats, so you may be tempted to forget stealth
and just start shooting things up.
Often, you can dispense with stealth and just start shooting things up.
Often, you can dispense with stealth and just start shooting things up.
It's
then that you'll learn that that IGI 2's disposable henchmen aren't
exactly tactical geniuses. Sure, if you blow your cover and go in with
guns blazing, they'll sound
alarms and come pouring out of their barracks to hunt you down, and
sometimes they'll even surprise you by using a flash-bang grenade to blind
you before they attack. Many of them have incredibly good aim, but
they're not especially vigilant otherwise, and when they first suspect
your presence, they'll usually just run back and forth in predetermined
areas for a while, as if a good jog might ward off any possible
intruders. Apparently, the guards all skipped class while attending
henchman school, since they'll gladly run one after another into your
line of fire until the bodies are stacked to the ceiling. They'll also
use such clever tactics such as yelling "Grenade!" to warn you before
they throw one. In fact, they'll even start tossing grenades around
wildly indoors--while you're still outside.
If you stand too long in view of a security camera, an alarm will likewise sound.
Of course, you'll discover quickly that you can simply shoot out most
cameras, and no one will be the wiser. Leaving bodies lying around (you
can't drag them out of the way as in most games of this type) usually
won't alert anyone either. About the only time you absolutely have to be
stealthy in IGI 2 is in certain levels where massive hordes of guards
can gang up on you from all directions.
Screenshots
Trailer
System Requirements
Minimum System Requirements
Processor: Pentium III or Athlon 700
RAM: 128MB RAM
Video Memory: 32MB VRAM
Operating System: 98/Me/XP
Recommended System Requirements
Processor: Pentium 4 or Athlon 1200
RAM: 512MB RAM
Video Memory: 64MB VRAM
- See more at: http://videogamebd.blogspot.in/2010/07/project-igi-2-free-download-pc-game.html#sthash.oLcWOQdu.dpuf
Minimum System Requirements
Processor: Pentium III or Athlon 700
RAM: 128MB RAM
Video Memory: 32MB VRAM
Operating System: 98/Me/XP
Recommended System Requirements
Processor: Pentium 4 or Athlon 1200
RAM: 512MB RAM
Video Memory: 64MB VRAM
- See more at: http://videogamebd.blogspot.in/2010/07/project-igi-2-free-download-pc-game.html#sthash.92MEAm5X.dpuf
Minimum System Requirements
Processor: Pentium III or Athlon 700
RAM: 128MB RAM
Video Memory: 32MB VRAM
Operating System: 98/Me/XP
Recommended System Requirements
Processor: Pentium 4 or Athlon 1200
RAM: 512MB RAM
Video Memory: 64MB VRAM
- See more at: http://videogamebd.blogspot.in/2010/07/project-igi-2-free-download-pc-game.html#sthash.oLcWOQdu.dpuf- Windows 95/98/ME/2000/XP/7
- DirectX 8.1
- 450MHz CPU
- 128MB RAM
- 16-bit Direct Sound compliant sound card
- Compatible 3D graphics card with 32MB RAM
- 8X CD-ROM
- 800MB HD space
Minimum System Requirements
Processor: Pentium III or Athlon 700
RAM: 128MB RAM
Video Memory: 32MB VRAM
Operating System: 98/Me/XP
Recommended System Requirements
Processor: Pentium 4 or Athlon 1200
RAM: 512MB RAM
Video Memory: 64MB VRAM
- See more at: http://videogamebd.blogspot.in/2010/07/project-igi-2-free-download-pc-game.html#sthash.92MEAm5X.dpuf
Minimum System Requirements
Processor: Pentium III or Athlon 700
RAM: 128MB RAM
Video Memory: 32MB VRAM
Operating System: 98/Me/XP
Recommended System Requirements
Processor: Pentium 4 or Athlon 1200
RAM: 512MB RAM
Video Memory: 64MB VRAM
- See more at: http://videogamebd.blogspot.in/2010/07/project-igi-2-free-download-pc-game.html#sthash.92MEAm5X.dpuf
Minimum System Requirements
Processor: Pentium III or Athlon 700
RAM: 128MB RAM
Video Memory: 32MB VRAM
Operating System: 98/Me/XP
Recommended System Requirements
Processor: Pentium 4 or Athlon 1200
RAM: 512MB RAM
Video Memory: 64MB VRAM
- See more at: http://videogamebd.blogspot.in/2010/07/project-igi-2-free-download-pc-game.html#sthash.92MEAm5X.dpuf
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